SSC GD 2025 PYQ — Question 4

SSC GD Const 2025 (English) - 19 Feb 2025 - Shift 1 • English • Q4

In the following passage, some words have been deleted. Read the passage carefully and select the most appropriate option to fill in each blank.

Excessive gaming can negatively impact both (1)________ and physical health, especially among young people. Social media frequently exposes users to (2) ________content, which may influence their behaviour. However, the extent of this effect has not been widely studied. In this study, 25 young (3)________(average age 21.5) who played online games casually were examined. Participants reported their gaming desire after being exposed to gaming-related content on social media. An implicit association test (IAT) was also conducted to measure their implicit attitudes toward this content. Additionally, the relationship between these attitudes and psychological factors, such as personality traits and impulsiveness, was investigated. The results showed that participants had a stronger gaming desire when exposed to gaming cues as compared to (4)_________content. They also had a positive implicit attitude towards gaming content. Moreover, higher levels of neuroticism were (5)__________________ to correlate with greater explicit gaming desire.

Select the most appropriate option to fill in blank number 2.

Show answer & explanation

Correct answer: D

Explanation

The correct answer is option 4 i.e. gaming-related.

Context: The passage studies the impact of content on gaming desire. The blank needs a phrase that refers to content associated with gaming.

Meaning of the words:

Educational – content intended to teach.

News – content reporting current events.

Advertising – content intended to promote products or services.

Gaming-related – content associated with video games.

Correct word: gaming-related

Reason: Only gaming-related content logically affects participants’ gaming desire, unlike educational, news, or advertising content.

Final Sentence: Social media frequently exposes users to gaming-related content, which may influence their behaviour.

Hence, the chosen option is correct.